Classes

Classes
In the world of Cerratar, there are many different types of classes that the people of Cerratar classify adventurers as. However these classes do not define the adventurer. The adventurer defines his class.

Classes
The classes are as follows:

Page: The Warrior (Tank - High Defense)
Branch classes: Knight, Guardian & BladeMaster

The Page class has high health, but low spirit. The page also excels at melee combat having a higher block and parry rate than the other class.

Starting Stats (Page)
HP: 138

Spirit: 47

Stamina: 14

Defense: 1

Str: 4

End: 4

Int: 3

Agi: 3

Will: 3

Apprentice - The Mage (Healer/DPS - Buffer & DPS Dealer)
Branch classes: Necromancer, Wizard & Cleric

The Apprentice class has low health, but high spirit. The Apprentice excels at magical combat and has a higher magic intensity rate than other classes.

Starting Stats (Apprentice)
HP: 102

Spirit: 125

Stamina: 11

Defense: 0

Str: 3

End: 3

Int: 4

Agi: 3

Will: 4

Hunter: The Archer (DPS Dealer - Deal mass amounts of damage quick)
Branch Classes: Ranger, Warden & Shade

The Hunter class has mid range health and spirit. The Hunter excels at ranged combat, while having a higher ranged damage output than other classes, as well as a higher critical strike rate.

Starting Stats (Hunter)
HP: 120

Spirit: 37

Stamina: 13

Defense: 0

Str: 4

End: 3

Int: 3

Agi: 4

Will: 3

Class Types Combinations
Each class when selected has its own special abilities, stats, and overall prowess. However, regardless of class type, any equitable item can be used. This was chosen to allow dynamic class types per user, to make sure the game is interesting all the time. You do however need the skill points in each category to use the weapon you wish to use. If you mess up a skill point or two, there is a skill reset book that can be purchased.

Example: A Wizard can use a sword and shield, while still casting buffs for the party.

Branch Classes
Each class has with it a feature that makes it different than other classes. With three main classes to pick from at the beginning of the game, there doesn't seem like much variety. However, each class has an additional three "Branch" classes that upgrades your current class into a a more suitable class to deal with harder content. Branch classes can be accessed after an adventurer has hi the level of 25.

The branch classes are as follows:

Page: High Defence & Parry Rate
Knight - Knights are honorable fighters that use a balance of tanky and damage dealing items and spells.

Guardian - Guardians are warriors of honor and use buffing White Magic to aid their allies and equip tanky items.

Blademaster - Blademasters are exactly that. Masters of the Blade. Using deadly techniques, Blademasters use damage dealing items and spells.

Apprentice: High Magic Intensity Rate
Necromancer - Necromancers delve into dark magics and power. They concentrate on using a balance of tanky and damage dealing items and spells.

Wizard - Wizards are commonly known as protectors and focus on using damage dealing magics and items to defeat their enemies.

Cleric - Clerics are saintly individuals that use White Magic to assist their allies and tanky items to withstand their enemies.

Hunter: High Range Damage Output & Critical Strike Rate
Ranger - Rangers are devoted to the forests and train with the bow. Rangers usually build a balance of tanky and damage dealing items and spells.

Warden - Wardens are the guardians of nature. Wardens usually build tanky in their spells and items.

Shade - Shades are highly stealthy individuals that are trained in the art of killing. Using highly damaging abilites and items, they are a force to be wary of.

Individual Class Spells
Each class starts with different spells. These spells are given to each class as starter spells. After consecutive use, the spells will eventually level up.

The Class starter spells:

Page - Heavy Strike Lv 1 -- Vicious tackle Lv 1
Heavy Strike: MP cost - 20

Vicious tackle: MP cost - 15

Apprentice - Spark Lv 1 -- Shard Lv 1
Spark: MP cost - 20

Shard: MP cost - 25

Hunter - Camo Lv 1 -- Talon Strike Lv 1
Camo: MP cost - 30

Talon strike: MP cost - 10